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Learn A-Frame And Get Ready For WebVR

Author: nhammen Date 24-06-2018, 18:49   
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Learn A-Frame And Get Ready For WebVR
Learn A-Frame And Get Ready For WebVR
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5.5 Hours | Lec: 53 | 1.44 GB
Genre: eLearning | Language: English

Prototype and design cross-platform virtual reality experiences

Whatever area of design or development you work in, you have probably started getting your head around Virtual Reality for the Web (WebVR), and if you haven't already, soon you'll have to.


Prototype and design cross-platform virtual reality experiences
Welcome to my A-Frame course, where you will be learning how to create and test your first WebVR scenes on any device within a couple of hours!
Whatever area of design or development you work in, you have probably started getting your head around Virtual Reality for the Web (WebVR), and if you haven't already, soon you'll have to.
First developed in 2014 at Mozilla, today the WebVR standard is incredibly well supported on phones and desktop computers for all major headsets, thanks to the proliferation of VR web browsers.
This means that the Web's ability to handle VR content now allows you to easily build a website that can deliver immersive WebVR scenes to all major VR platforms at once, desktop and mobile.
It's clearly time for all creatives to get on board!
*** CONTENT ***
By enrolling in this A-Frame course, you will learn how to use the Mozilla web framework for building awesome cross-platform Virtual Reality experiences.
The course is structured to cover all the knowledge that you need to get started with A-Frame and be able to:
Understand the basic syntax
Transform the objects in your scene
Modify the virtual environment
Load and display 3D models
Use standard and semantic animation
Interact with the objects
Use locomotion and teleportation
Modify the controls
Load and play audio and video
Compose and register components
Use javascript to control entities
Test WebVR scenes on any device
For each lecture, you will be provided with the full source code that you can freely use as a template for your own projects.
Finally, the course also includes some extra valuable resources to provide you with:
Web links to resources used in the lectures
Web links to FREE 3D models and 3D modeling software
Web links to VR-related websites

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